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VRML
2004
ACM
15 years 7 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
SI3D
2003
ACM
15 years 7 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
MM
1999
ACM
176views Multimedia» more  MM 1999»
15 years 6 months ago
Modeling focus of attention for meeting indexing
—A user’s focus of attention plays an important role in human–computer interaction applications, such as a ubiquitous computing environment and intelligent space, where the u...
Rainer Stiefelhagen, Jie Yang, Alex Waibel
JSCIC
2007
85views more  JSCIC 2007»
15 years 1 months ago
On Boundary Condition Capturing for Multiphase Interfaces
This paper begins with an overview of the boundary condition capturing approach to solving problems with interfaces. Although, the authors’ original motivation was to extend the...
Jeong-Mo Hong, Tamar Shinar, Myungjoo Kang, Ronald...
GRAPHICSINTERFACE
2011
14 years 5 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...