We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
In mobile devices, such as mobile phones and PDAs, an integrated camera can be used to interact with the device in new ways. In this paper we introduce the term mixed interaction ...
Thomas Riisgaard Hansen, Eva Eriksson, Andreas Lyk...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Volume illustration is a developing trend in volume visualization, focused on conveying volume information effectively by enhancing interesting features of the volume and omitting...