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126
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TVCG
2011
274views more  TVCG 2011»
14 years 8 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
CGF
2011
14 years 5 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...

Publication
200views
13 years 9 months ago
Learning Tags from Unsegmented Videos of Multiple Human Actions
Providing methods to support semantic interaction with growing volumes of video data is an increasingly important challenge for data mining. To this end, there has been some succes...
Timothy Hospedales, Shaogang Gong, Tao Xiang
143
Voted
TOG
2012
224views Communications» more  TOG 2012»
13 years 4 months ago
Lagrangian vortex sheets for animating fluids
Buoyant turbulent smoke plumes with a sharp smoke-air interface, such as volcanic plumes, are notoriously hard to simulate. The surface clearly shows small-scale turbulent structu...
Tobias Pfaff, Nils Thürey, Markus H. Gross
140
Voted
TVCG
2012
184views Hardware» more  TVCG 2012»
13 years 4 months ago
Output-Sensitive Construction of Reeb Graphs
—The Reeb graph of a scalar function represents the evolution of the topology of its level sets. This paper describes a near-optimal output-sensitive algorithm for computing the ...
Harish Doraiswamy, Vijay Natarajan