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ECSCW
2011
13 years 11 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
ACSC
2005
IEEE
15 years 5 months ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka
INTERACT
2003
15 years 1 months ago
Navigation in Hypermedia and Geographic Space, Same or Different?
: This paper presents both a theoretical analysis of differences between geographic and hypermedia spaces, and some experimental data comparing users’ ability to navigate in hype...
Nils Dahlbäck
SI3D
1992
ACM
15 years 3 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
ACMDIS
2008
ACM
15 years 1 months ago
CityFlocks: designing social navigation for urban mobile information systems
CityFlocks is a mobile system enabling visitors and new residents in a city to tap into the knowledge and experiences of local residents, so as to gather information about their n...
Mark Bilandzic, Marcus Foth, Alexander De Luca