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CGI
2004
IEEE
15 years 9 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
TITB
2010
167views Education» more  TITB 2010»
15 years 18 days ago
Real-Time Visualized Freehand 3D Ultrasound Reconstruction Based on GPU
Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We o...
Y. Dai, J. Tian, D. Dong, G. Yan, H. Zheng
VISUALIZATION
2005
IEEE
15 years 11 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
PG
2003
IEEE
15 years 11 months ago
RGVis: Region Growing Based Techniques for Volume Visualization
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in th...
Runzhen Huang, Kwan-Liu Ma
PG
2003
IEEE
15 years 11 months ago
Interactive Volume Illustration and Feature Halos
Volume illustration is a developing trend in volume visualization, focused on conveying volume information effectively by enhancing interesting features of the volume and omitting...
Nikolai A. Svakhine, David S. Ebert