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106
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SIGGRAPH
1992
ACM
15 years 1 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk
CGF
2008
150views more  CGF 2008»
14 years 9 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
88
Voted
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
IWPC
2003
IEEE
15 years 2 months ago
Comprehension of Software Analysis Data Using 3D Visualization
The paper presents a software visualization application-framework that utilizes a variety of 3D metaphors to represent large software system and related analysis data. The 3D repr...
Andrian Marcus, Louis Feng, Jonathan I. Maletic
96
Voted
CADE
2000
Springer
15 years 1 months ago
Automated Proof Construction in Type Theory Using Resolution
We provide techniques to integrate resolution logic with equality in type theory. The results may be rendered as follows. − A clausification procedure in type theory, equipped w...
Marc Bezem, Dimitri Hendriks, Hans de Nivelle