This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
The paper presents a software visualization application-framework that utilizes a variety of 3D metaphors to represent large software system and related analysis data. The 3D repr...
We provide techniques to integrate resolution logic with equality in type theory. The results may be rendered as follows. − A clausification procedure in type theory, equipped w...