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WSCG
2001
75views more  WSCG 2001»
15 years 14 days ago
A New Parallel Volume Rendering Algorithm
On screen division of objects for parallel volume rendering is considered in this paper. The suggested algorithm runs on private-memory based parallel computers. The notable chara...
Chin Hyun Chung, R. S. Ramakrishna
VISSYM
2007
15 years 1 months ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
15 years 3 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
TVCG
2011
126views more  TVCG 2011»
14 years 6 months ago
A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes
—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
Carlos D. Correa, Robert Hero, Kwan-Liu Ma
85
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APVIS
2007
15 years 16 days ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...