On screen division of objects for parallel volume rendering is considered in this paper. The suggested algorithm runs on private-memory based parallel computers. The notable chara...
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...