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CGI
2004
IEEE
15 years 2 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
70
Voted
ICRA
2003
IEEE
139views Robotics» more  ICRA 2003»
15 years 4 months ago
Interactive rendering of deformable objects based on a filling sphere modeling approach
François Conti, Oussama Khatib, Charles Bau...
VISSYM
2004
15 years 15 days ago
Volume Visualization and Visual Queries for Large High-Dimensional Datasets
We propose a flexible approach for the visualization of large, high-dimensional datasets. The raw, highdimensional data is mapped into an abstract 3D distance space using the Fast...
Guido Reina, Thomas Ertl
VISSYM
2007
15 years 1 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
CGF
2010
148views more  CGF 2010»
14 years 11 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....