Sciweavers

723 search results - page 49 / 145
» Interactive Volume Rendering based on a
Sort
View
RT
2001
Springer
15 years 3 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
VIS
2007
IEEE
144views Visualization» more  VIS 2007»
16 years 12 days ago
Enhancing Depth-Perception with Flexible Volumetric Halos
Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, su...
Stefan Bruckner, M. Eduard Gröller
NPAR
2000
ACM
15 years 3 months ago
Painterly rendering for video and interaction
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
Aaron Hertzmann, Ken Perlin
91
Voted
RT
2001
Springer
15 years 3 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
GRAPHICSINTERFACE
2000
15 years 15 days ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret