A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Like many natural phenomenon, clouds are often modeled using procedural methods, which may be difficult for an artist to control. In this paper, a freehand sketching system is prop...
Marc Stiver, Andrew Baker, Adam Runions, Faramarz ...