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VC
2008
143views more  VC 2008»
14 years 9 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 2 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
TVCG
2010
142views more  TVCG 2010»
14 years 7 months ago
Illustrative Volume Visualization Using GPU-Based Particle Systems
—Illustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and...
Roy van Pelt, Anna Vilanova, Huub van de Wetering
TVCG
2012
210views Hardware» more  TVCG 2012»
12 years 12 months ago
Scalable Multivariate Volume Visualization and Analysis Based on Dimension Projection and Parallel Coordinates
—In this paper, we present an effective and scalable system for multivariate volume data visualization and analysis with a novel transfer function interface design that tightly c...
Hanqi Guo, He Xiao, Xiaoru Yuan
WSCG
2000
139views more  WSCG 2000»
14 years 10 months ago
Optimizing Combined Volume and Surface Data Ray Casting
Techniques for simultaneous display of volume data and geometric models have been reported in the literature. These techniques either require conversion from one representation to...
Marcelo Rodrigo Maciel Silva, Isabel Harb Manssour...