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» Interactive Volume Rendering on a Multicomputer
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84
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VISUALIZATION
2002
IEEE
15 years 4 months ago
A New Object-Order Ray-Casting Algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
PG
2000
IEEE
15 years 4 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
107
Voted
VISUALIZATION
2005
IEEE
15 years 5 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
WSCG
2000
139views more  WSCG 2000»
15 years 1 months ago
Optimizing Combined Volume and Surface Data Ray Casting
Techniques for simultaneous display of volume data and geometric models have been reported in the literature. These techniques either require conversion from one representation to...
Marcelo Rodrigo Maciel Silva, Isabel Harb Manssour...
CARS
2001
15 years 1 months ago
Rendering and interaction in co-operative 3-D image analysis
Most interactive segmentation methods are defined at a 2-d level requiring sometimes extensive interaction when the object of interest is difficult to be outlined by simple means ...
Klaus D. Tönnies, Manfred Hinz, Regina Pohle