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CHI
2011
ACM
14 years 7 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
IV
2005
IEEE
136views Visualization» more  IV 2005»
15 years 9 months ago
Improved Visual Clustering of Large Multi-dimensional Data Sets
Lowering computational cost of data analysis and visualization techniques is an essential step towards including the user in the visualization. In this paper we present an improve...
Eduardo Tejada, Rosane Minghim
IJCNLP
2005
Springer
15 years 9 months ago
A Connectionist Model of Anticipation in Visual Worlds
Recent “visual worlds” studies, wherein researchers study language in context by monitoring eye-movements in a visual scene during sentence processing, have revealed much about...
Marshall R. Mayberry, Matthew W. Crocker, Pia Knoe...
IWEC
2007
15 years 5 months ago
Game Design Guided by Visual Attention
Abstract. Visual attention plays a critical role in game playing. A better understanding of the allocation of visual attention can benefit the design of game scenarios. In this pa...
Li Jie, James J. Clark
IV
2010
IEEE
166views Visualization» more  IV 2010»
15 years 1 months ago
From Databases to Graph Visualization
The first step of any information visualization system is to enable end user to import their dataset into the system. However, non expert user are faced to the difficult task of ch...
Frédéric Gilbert, David Auber