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WSCG
2004
136views more  WSCG 2004»
15 years 2 months ago
Light Vectors for a Moving Observer
Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Rodolphe Crespin, Bernard Péroche
NPAR
2004
ACM
15 years 6 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
VISUALIZATION
2005
IEEE
15 years 6 months ago
Example-based Volume Illustrations
Scientific illustrations use accepted conventions and methodologies to effectively convey object properties and improve our understanding. We present a method to illustrate volum...
Aidong Lu, David S. Ebert
107
Voted
SC
2005
ACM
15 years 6 months ago
Scheduling speculative tasks in a compute farm
Users often behave speculatively, submitting work that initially they do not know is needed. Farm computing often consists of single node speculative tasks issued by, e.g., bioinf...
David Petrou, Garth A. Gibson, Gregory R. Ganger
114
Voted
RT
1999
Springer
15 years 5 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker