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98
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SI3D
1999
ACM
15 years 5 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
93
Voted
WSCG
2004
125views more  WSCG 2004»
15 years 2 months ago
Linking Scientific and Information Visualization with Interactive 3D Scatterplots
3D scatterplots are an extension of the ubiquitous 2D scatterplots that is conceptually simple, but so far proved hard to use in practice. But by combining them with a state-of-th...
Robert Kosara, Gerald N. Sahling, Helwig Hauser
110
Voted
SAC
2005
ACM
15 years 6 months ago
Time-varying, multivariate volume data reduction
Large-scale supercomputing is revolutionizing the way science is conducted. A growing challenge, however, is understanding the massive quantities of data produced by largescale si...
Nathaniel Fout, Kwan-Liu Ma, James P. Ahrens
97
Voted
COMPSAC
2007
IEEE
15 years 7 months ago
An Instant Messaging Framework for Flexible Interaction with Rich Clients
Today, we are seeing an increasing number of software applications that users want to use anywhere, anytime. Such mobile applications often deliver their user interfaces (UIs) to ...
Matthias Book, Volker Gruhn
91
Voted
SIGGRAPH
1994
ACM
15 years 4 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...