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CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
ICIP
2001
IEEE
15 years 11 months ago
Sprite generation for frame-based video coding
Sprite coding is a very efficient method for the representation and compression of background video object, which has been accepted by MPEG-4 standard. However, how to automatical...
Yan Lu, Wen Gao, Feng Wu
CVPR
2009
IEEE
1372views Computer Vision» more  CVPR 2009»
16 years 4 months ago
Blind motion deblurring from a single image using sparse approximation
Restoring a clear image from a single motion-blurred image due to camera shake has long been a challenging problem in digital imaging. Existing blind deblurring techniques eithe...
Jian-Feng Cai (National University of Singapore), ...
EUROITV
2007
Springer
15 years 3 months ago
Psychological Backgrounds for Inducing Cooperation in Peer-to-Peer Television
Television and the Internet have proven to be a popular combination for both broadcasters and viewers. Because of this popularity they are increasingly facing the consequences of c...
Jenneke Fokker, Huib de Ridder, Piet Westendorp, J...
JASIS
2006
99views more  JASIS 2006»
14 years 9 months ago
Changing the pace of search: Supporting background information seeking
Almost all Web searches are carried out while the user is sitting at a conventional desktop computer, connected to the Internet. Although online, handheld, mobile search offers ne...
Matt Jones, George Buchanan, Tzu-Chiang Cheng, Pre...