Sciweavers

254 search results - page 33 / 51
» Interactive control for physically-based animation
Sort
View
CGF
2008
97views more  CGF 2008»
14 years 12 months ago
Interactive Exploratory Visualization of 2D Vector Fields
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...
GRAPHICSINTERFACE
2007
15 years 1 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
CORR
2010
Springer
120views Education» more  CORR 2010»
14 years 12 months ago
Dynamical issues in interactive representation of physical objects
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some applicatio...
Jean-Loup Florens, Alina Voda, Daniela Urma
SI3D
2003
ACM
15 years 5 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
ICVS
2001
Springer
15 years 4 months ago
A Real-Time Vision Module for Interactive Perceptual Agents
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...