We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D shape, bends, and wrinkles of deforming surfaces. Moving 3D data has been diffi...
The paper describes a technique to generate high-quality light field representations from volumetric data. We show how light field galleries can be created to give unexperienced a...
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
This paper introduces a novel image-based rendering method which uses inputs from unstructured cameras and synthesizes free-viewpoint images of high quality. Our method uses a set...