Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
We introduce tensor displays: a family of compressive light field displays comprising all architectures employing a stack of timemultiplexed, light-attenuating layers illuminated...
Gordon Wetzstein, Douglas Lanman, Matthew Hirsch, ...
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
The appearance of objects in scenes is determined by their shape, material properties and by the light field, and, in contradistinction, the appearance of those objects provides u...