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ACMDIS
2006
ACM
15 years 10 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
CHI
1999
ACM
15 years 8 months ago
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
Thispaper describes our design and implementation of a computer augmented environment that allows users to smoothly interchange digital information among their portable computers,...
Jun Rekimoto, Masanori Saitoh
CHI
2009
ACM
16 years 4 months ago
Flux: a tilting multi-touch and pen based surface
FLUX is an interactive touch-sensitive tilting surface that can be used either as a sketching board, as an interactive discussion table, and as a digital presentation whiteboard. ...
Jakob Leitner, James Powell, Peter Brandl, Thomas ...
CHI
2005
ACM
16 years 4 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2010
ACM
15 years 11 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg