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IROS
2009
IEEE
150views Robotics» more  IROS 2009»
15 years 10 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
CHI
2009
ACM
16 years 4 months ago
Improving with age: designing enduring interactive products
This study explores people's relationships with digital and non-digital objects in the home--with an eye toward the ways in which products improve rather than deteriorate ove...
William Odom, James Pierce
IEEECGIV
2009
IEEE
15 years 10 months ago
A Framework on the Applications of Interactive Art
—With the fusion in the world of art and science, technology has made a dent in the course of art, and there is now a time and place for those actively interested in both the aca...
Teeragit Nasaree Hare, Natasha Dejdumrong
139
Voted
DIGRA
2005
Springer
15 years 9 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
ICADL
2005
Springer
137views Education» more  ICADL 2005»
15 years 9 months ago
A Collaborative Filtering Based Re-ranking Strategy for Search in Digital Libraries
Users of a digital book library system typically interact with the system to search for books by querying on the metadata describing the books or to search for information in the p...
U. Rohini, Vamshi Ambati