—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
This study explores people's relationships with digital and non-digital objects in the home--with an eye toward the ways in which products improve rather than deteriorate ove...
—With the fusion in the world of art and science, technology has made a dent in the course of art, and there is now a time and place for those actively interested in both the aca...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Users of a digital book library system typically interact with the system to search for books by querying on the metadata describing the books or to search for information in the p...