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ICALT
2006
IEEE
15 years 10 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell
ISWC
2006
IEEE
15 years 10 months ago
Low Power Wearable Audio Player Using Human Body Communications
This paper presents a prototype wearable audio player system to playback the digital audio signal transmitted through the wearer’s body without any wire. To significantly reduce...
Seong-Jun Song, Seung-Jin Lee, Namjun Cho, Hoi-Jun...
CHI
2000
ACM
15 years 8 months ago
A diary study of information capture in working life
Despite the increasing number of new devices entering the market allowing the capture or recording of information (whether it be marks on paper, scene, sound or moving images), th...
Barry A. T. Brown, Abigail Sellen, Kenton O'Hara
ISWC
1998
IEEE
15 years 8 months ago
StartleCam: A Cybernetic Wearable Camera
StartleCam is a wearable video camera, computer, and sensing system, which enables the camera to be controlled via both conscious and preconscious events involving the wearer. Tra...
Jennifer Healey, Rosalind W. Picard
VISUALIZATION
2002
IEEE
15 years 9 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario