According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/acti...
Joshua M. Hailpern, Nicholas Jitkoff, Andrew Warr,...
TM4L is an e-learning environment providing editing and browsing support for developing and using Topic Maps-based digital course libraries. The TM4L functionality is enhanced by ...
This paper explains a method for leveraging the standard video timeline widget as an interactive visualization of image features. An eye-tracking experiment is described with resu...
The paper introduces an approach that organizes retrieval results semantically and displays them spatially for browsing. Latent Semantic Analysis as well as cluster techniques are...
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...