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JUCS
2008
281views more  JUCS 2008»
15 years 4 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
IIE
2007
85views more  IIE 2007»
15 years 4 months ago
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
Chronis Kynigos
INFORMATICALT
2007
167views more  INFORMATICALT 2007»
15 years 4 months ago
Ultrasound Quantitative Evaluation of Human Eye Cataract
Abstract. A technique to improve an eye cataract early detection and quantitative evaluation of maturity using ultrasound was investigated. A broadband coherent signal, backscatter...
Alvydas Paunksnis, Skaidra Kurapkiene, Audris Maci...
JOT
2007
119views more  JOT 2007»
15 years 4 months ago
Observer-Conditioned-Observable Design Pattern
The Observer-Conditioned-Observable (OCO) combines digitizing and transcoding of numeric change events. During the processing of numeric events, the transcoder converts the number...
Douglas A. Lyon, Carl F. R. Weiman
ACMDIS
2006
ACM
15 years 10 months ago
Design research for a context-aware capture system to support biology education
Automatic capture technology could enable students to record and index much information—both digital and nondigital—with little extra effort. Can this technology be designed t...
Abe Crystal