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ICIP
2008
IEEE
15 years 11 months ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
MOBILITY
2009
ACM
15 years 9 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...
HCI
2007
15 years 6 months ago
An Adaptive Vision System Toward Implicit Human Computer Interaction
In implicit human computer interaction, computers are required to understand users’ actions and intentions so as to provide proactive services. Visual processing has to detect an...
Peng Dai, Linmi Tao, Xiang Zhang, Ligeng Dong, Gua...
AAAI
2006
15 years 5 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester
FAST
2004
15 years 5 months ago
Diamond: A Storage Architecture for Early Discard in Interactive Search
This paper explores the concept of early discard for interactive search of unindexed data. Processing data inside storage devices using downloaded searchlet code enables Diamond t...
Larry Huston, Rahul Sukthankar, Rajiv Wickremesing...