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CGF
2010
218views more  CGF 2010»
14 years 9 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
ICIP
1994
IEEE
15 years 11 months ago
Global Priors for Binocular Stereopsis
In this paper, we develop a Bayesian feedback method for incorporating global structure into prior models for binocular stereopsis. Since most stereo scenes contain either backgro...
Peter N. Belhumeur
EUC
2005
Springer
15 years 3 months ago
Dependable Polygon-Processing Algorithms for Safety-Critical Embedded Systems
Algorithms that process geometric objects become more and more important for many safety-critical embedded systems, e.g. for motion planning or collision detection, where correctne...
Jens Brandt, Klaus Schneider
SIGGRAPH
1999
ACM
15 years 2 months ago
Automatic Image Placement to Provide a Guaranteed Frame Rate
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Daniel G. Aliaga, Anselmo Lastra
COMPGEOM
1998
ACM
15 years 2 months ago
Matching 2D Patterns of Protein Spots
A new algorithmic approach to comparing 2D patterns of protein spots obtained by the 2D gel electrophoresis technique is presented. Both the matching of a local pattern vs. a full...
Frank Hoffmann, Klaus Kriegel, Carola Wenk