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GRAPHICSINTERFACE
2008
14 years 11 months ago
Interactive global illumination based on coherent surface shadow maps
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Hans-...
112
Voted
TOG
2008
163views more  TOG 2008»
14 years 9 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
88
Voted
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
90
Voted
PG
2007
IEEE
15 years 3 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
CG
2005
Springer
14 years 9 months ago
Adaptive density estimation using an orthogonal series for global illumination
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to generate hit points on object surfaces for simulating global illumination. The surf...
Kam Wah Wong, Wenping Wang