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UIST
2006
ACM
15 years 5 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
98
Voted
SIGGRAPH
1999
ACM
15 years 4 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
94
Voted
VRML
2009
ACM
15 years 6 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
73
Voted
FSR
2005
Springer
88views Robotics» more  FSR 2005»
15 years 5 months ago
Efficient Braking Model for Off-Road Mobile Robots
In the near future, off-road mobile robots will feature high levels of autonomy which will render them useful for a variety of tasks on Earth and other planets. Many terrestrial a...
Mikhail Pivtoraiko, Alonzo Kelly, Peter Rander
VLUDS
2010
212views Visualization» more  VLUDS 2010»
14 years 6 months ago
Open Problems in Computational Steering of Massive Parallel Unstructured Grid Based CFD Simulations
Traditionally, analysis of flow fields resulting from computational fluid dynamics (CFD) calculations is a sequential process. The flow area defined by surrounding geometry is tes...
Christian Wagner