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SIGGRAPH
1999
ACM
15 years 6 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
104
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CGI
2004
IEEE
15 years 5 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
HAPTICS
2009
IEEE
15 years 8 months ago
System improvements in Mobile Haptic Interface
A Mobile Haptic Interface (MHI), a force-feedback haptic interface with a mobile base, allows to render very large virtual objects in a safe and portable manner. In this paper, we...
In Lee, Inwook Hwang, Kyung-Lyoung Han, Oh Kyu Cho...
HUC
2005
Springer
15 years 7 months ago
Fast and Robust Interface Generation for Ubiquitous Applications
Abstract. We present Supple, a novel toolkit which automatically generates interfaces for ubiquitous applications. Designers need only specify declarative models of the interface a...
Krzysztof Gajos, David B. Christianson, Raphael Ho...
HCI
2009
14 years 11 months ago
OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop
Recovery is an important aspect of user experience. However, current desktop environments lack a system-wide undo facility. OntoDesk is an ontology-based experimental desktop syste...
David Nemeskey, Buntarou Shizuki, Jiro Tanaka