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CVPR
2003
IEEE
15 years 12 months ago
Polydioptric Camera Design and 3D Motion Estimation
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...
Cornelia Fermüller, Jan Neumann, Yiannis Aloi...
CVPR
2004
IEEE
15 years 12 months ago
Perspective Shape-from-Shading by Fast Marching
Shape-from-Shading (SfS) is a fundamental problem in Computer Vision. At its basis lies the image irradiance equation. Recently, the authors proposed to base the image irradiance ...
Ariel Tankus, Nir A. Sochen, Yehezkel Yeshurun
TOG
2010
106views more  TOG 2010»
14 years 4 months ago
Accelerating spatially varying Gaussian filters
High-dimensional Gaussian filters, most notably the bilateral filter, are important tools for many computer graphics and vision tasks. In recent years, a number of techniques for ...
Jongmin Baek, David E. Jacobs
ICPR
2006
IEEE
15 years 11 months ago
Uncertainties-driven Surface Morphing: The case of Photo-realistic Transitions between Facial Expressions
Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
Charlotte Ghys, Maxime Taron, Nikos Paragios
MM
2009
ACM
106views Multimedia» more  MM 2009»
15 years 4 months ago
PACER: toward a cameraphone-based paper interface for fine-grained and flexible interaction with documents
Existing cameraphone-based interactive paper systems fall short of the flexibility of GUIs, partly due to their deficient fine-grained interactions, limited interaction styles and...
Chunyuan Liao, Qiong Liu