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LATIN
2004
Springer
15 years 11 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
QEST
2008
IEEE
16 years 13 days ago
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...
Kousha Etessami, Dominik Wojtczak, Mihalis Yannaka...
CCGRID
2006
IEEE
16 years 3 days ago
Towards Building an Intelligent Traffic Simulation Platform
Traffic congestion has become a major concern for many cities throughout the world. Simulations provide useful tools for engineer to plan traffic systems and government to make de...
Jian Cao, Minglu Li, Linpeng Huang, Ren Qinsheng, ...
SIGDIAL
2010
15 years 3 months ago
Learning Dialogue Strategies from Older and Younger Simulated Users
Older adults are a challenging user group because their behaviour can be highly variable. To the best of our knowledge, this is the first study where dialogue strategies are learn...
Kallirroi Georgila, Maria Wolters, Johanna D. Moor...
DSRT
2008
IEEE
16 years 15 days ago
Simulating the Potential Savings of Implicit Energy Management on a City Scale
According to statistics and future prospects in the next few years world-wide energy consumption will increase significantly. Therefore not only more energy efficient technologi...
Doris Zachhuber, Jakob Doppler, Alois Ferscha, Cor...