We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
We present a combination of techniques for interactive out-of-core visualisation of isosurfaces from large timedependent data sets. We make use of an index tree, computed in a pre...
Abstract. The rapid growth in the amount of XML data and the development of publish-subscribe systems have led to great interest in processing streaming XML data. We propose the Qs...
Currently, system engineering problems are solved using a wide range of domain-specific models and corresponding languages. It is unlikely that a single unified modeling language ...