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CGF
2004
134views more  CGF 2004»
14 years 11 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
HCW
1998
IEEE
15 years 4 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
ALIFE
2011
14 years 3 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
ATVA
2007
Springer
136views Hardware» more  ATVA 2007»
15 years 6 months ago
Symbolic Fault Tree Analysis for Reactive Systems
Fault tree analysis is a traditional and well-established technique for analyzing system design and robustness. Its purpose is to identify sets of basic events, called cut sets, wh...
Marco Bozzano, Alessandro Cimatti, Francesco Tappa...
WSC
2008
15 years 2 months ago
Applicability of hybrid simulation to different modes of governance in UK healthcare
Healthcare organizations exhibit both detailed and dynamic complexity. Effective and sustainable decisionmaking in healthcare requires tools that can comprehend this complexity. D...
Kirandeep Chahal, Tillal Eldabi