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CG
2004
Springer
14 years 9 months ago
MiniVR: a portable virtual reality system
This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic proj...
Marta Fairén González, Pere Brunet, ...
CLOR
2006
15 years 1 months ago
What and Where: 3D Object Recognition with Accurate Pose
Abstract. Many applications of 3D object recognition, such as augmented reality or robotic manipulation, require an accurate solution for the 3D pose of the recognized objects. Thi...
Iryna Gordon, David G. Lowe
AIS
2006
Springer
14 years 9 months ago
Meetings and meeting modeling in smart environments
In this paper we survey our research on smart meeting rooms and its relevance for augmented reality meeting support and virtual reality generation of meetings in real time or off-l...
Anton Nijholt, Rieks op den Akker, Dirk Heylen
ACMACE
2005
ACM
15 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
AUIC
2005
IEEE
15 years 3 months ago
Hand Tracking For Low Powered Mobile AR User Interfaces
Mobile augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, providing video overlay, and performing vision tracki...
Ross Smith, Wayne Piekarski, Grant B. Wigley