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CW
2008
IEEE
15 years 4 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
70
Voted
BILDMED
2007
107views Algorithms» more  BILDMED 2007»
14 years 11 months ago
Interactive Guidance System for C-Arm Repositioning Without Radiation
Abstract. The problem of repositioning mobile C-arms to defined target locations during surgical procedures currently requires not only time, but also skill and additional radiati...
Tassilo Klein, Selim Benhimane, Jörg Traub, S...
ISWC
2002
IEEE
15 years 2 months ago
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
The representation of physical space has traditionally focused on keyphrases such as “Computer Science Building” or “Physics Department” that help us in describing and nav...
Fernando Diaz
63
Voted
GW
2003
Springer
146views Biometrics» more  GW 2003»
15 years 2 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ISBI
2007
IEEE
15 years 3 months ago
Design and Calibration of a Virtual Tomographic Reflection System
Virtual Tomographic Reflection (VTR) is a new augmented reality technique that allows users to view volumetric image data using an interaction paradigm based on medical ultrasoun...
Damion Shelton, Bing Wu, Roberta L. Klatzky, Georg...