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CGF
2011
14 years 3 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...
SI3D
1995
ACM
15 years 3 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
SIGGRAPH
2010
ACM
15 years 4 months ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
CIDM
2009
IEEE
15 years 3 months ago
Handling continuous attributes in Ant Colony Classification algorithms
Most real-world classification problems involve continuous (real-valued) attributes, as well as, nominal (discrete) attributes. The majority of Ant Colony Optimisation (ACO) classi...
Fernando E. B. Otero, Alex Alves Freitas, Colin G....
MHCI
2009
Springer
15 years 6 months ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto