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GRAPHICSINTERFACE
2007
15 years 6 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
CHI
2008
ACM
16 years 5 months ago
A bright green perspective on sustainable choices
We present a qualitative study of 35 United States households whose occupants have made significant accommodations to their homes and behaviors in order to be more environmentally...
Allison Woodruff, Jay Hasbrouck, Sally Augustin
MHCI
2005
Springer
15 years 11 months ago
ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration
Acontextuality of the mobile phone often leads to a caller’s uncertainty over a callee’s current state, which in turn often hampers mobile collaboration. We are interested in ...
Antti Oulasvirta, Mika Raento, Sauli Tiitta
CVPR
2011
IEEE
15 years 2 months ago
Active Learning for Piecewise Planar 3D Reconstruction
In this work, we present an active-learning algorithm for piecewise planar 3D reconstruction of a scene. While previous interactive algorithms require the user to provide tedious i...
Adarsh Kowdle, Yao-Jen Chang, Andrew Gallagher, Ts...
184
Voted
CVPR
2012
IEEE
13 years 7 months ago
Top-down and bottom-up cues for scene text recognition
Scene text recognition has gained significant attention from the computer vision community in recent years. Recognizing such text is a challenging problem, even more so than the ...
Anand Mishra, Karteek Alahari, C. V. Jawahar