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CHI
2007
ACM
15 years 10 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped ...
Michael S. Horn, Robert J. K. Jacob
ACMIDC
2009
15 years 1 months ago
Designing for physical-digital correspondence in tangible learning environments
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Sara Price, Taciana Pontual Falcão
AROBOTS
2002
79views more  AROBOTS 2002»
14 years 9 months ago
Roball, the Rolling Robot
Designing a mobile robotic toy is challenging work. The robot must be appealing to children and create interesting interactions while facing the wide variety of situations that can...
François Michaud, Serge Caron
86
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ICCHP
2010
Springer
14 years 7 months ago
A Model to Develop Videogames for Orientation and Mobility
Abstract. There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be ab...
Jaime Sánchez, Luis Guerrero, Mauricio S&aa...
PERCOM
2009
ACM
15 years 4 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich