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CHI
2010
ACM
15 years 4 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
GI
2007
Springer
15 years 3 months ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser
AROBOTS
2008
100views more  AROBOTS 2008»
14 years 9 months ago
Human friendship estimation model for communication robots
Based on the analysis of non-verbal inter-human interaction, this paper proposes a model for estimating human friendships in the presence of a humanoid robot. Our previous study i...
Takayuki Kanda, Shogo Nabe, Kazuo Hiraki, Hiroshi ...
CACM
2000
108views more  CACM 2000»
14 years 9 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
CHI
1998
ACM
15 years 1 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser