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ROMAN
2007
IEEE
117views Robotics» more  ROMAN 2007»
15 years 3 months ago
Methodological Issues in Facilitating Rhythmic Play with Robots
— We are currently investigating the use of rhythm and synchrony in human-robot interaction. Specifically, we are developing techniques for the perception and generation of soci...
Marek P. Michalowski, Hideki Kozima
73
Voted
CHI
2010
ACM
15 years 4 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
MHCI
2007
Springer
15 years 3 months ago
Co-present photo sharing on mobile devices
The paper reports a mobile application that allows users to share photos with other co-present users by synchronizing the display on multiple mobile devices. Various floor control...
Leonard Martin Ah Kun, Gary Marsden
ACMACE
2005
ACM
15 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ACMDIS
2008
ACM
14 years 11 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter