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ROMAN
2007
IEEE
117views Robotics» more  ROMAN 2007»
15 years 6 months ago
Methodological Issues in Facilitating Rhythmic Play with Robots
— We are currently investigating the use of rhythm and synchrony in human-robot interaction. Specifically, we are developing techniques for the perception and generation of soci...
Marek P. Michalowski, Hideki Kozima
CHI
2010
ACM
15 years 6 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
MHCI
2007
Springer
15 years 6 months ago
Co-present photo sharing on mobile devices
The paper reports a mobile application that allows users to share photos with other co-present users by synchronizing the display on multiple mobile devices. Various floor control...
Leonard Martin Ah Kun, Gary Marsden
ACMACE
2005
ACM
15 years 5 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ACMDIS
2008
ACM
15 years 1 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter