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IVA
2005
Springer
15 years 3 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
IVA
2005
Springer
15 years 3 months ago
Providing Computer Game Characters with Conversational Abilities
This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that...
Joakim Gustafson, Johan Boye, Morgan Fredriksson, ...
AUIC
2004
IEEE
15 years 1 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
ACMSE
2009
ACM
15 years 23 days ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
AROBOTS
2002
121views more  AROBOTS 2002»
14 years 9 months ago
Theory of Mind for a Humanoid Robot
If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agent...
Brian Scassellati