We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
In this paper we show how Constraint Programming (CP) techniques can improve the efficiency and applicability of grid-based algorithms for optimising surface contact between comple...
Abstract. Whenever a multiagent system is designed, many dependencies in the system are identified and must be solved in a correct way. Coordination deals with the management of s...
The design of an output multimodal system is a complex task due to the richness of today interaction contexts. The diversity of environments, systems and user profiles requires a ...