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ACMDIS
2006
ACM
16 years 7 days ago
Sensorial interfaces
  Sensorial  interfaces  are  based  on  augmenting  existing  physical  objects  with  digital  information.  We  propose  sensorial activity theory to relate mu...
Angela Chang, Hiroshi Ishii
ACMACE
2005
ACM
15 years 12 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
CP
2005
Springer
15 years 11 months ago
Applying Constraint Programming to Rigid Body Protein Docking
In this paper we show how Constraint Programming (CP) techniques can improve the efficiency and applicability of grid-based algorithms for optimising surface contact between comple...
Ludwig Krippahl, Pedro Barahona
E4MAS
2005
Springer
15 years 11 months ago
The Governing Environment
Abstract. Whenever a multiagent system is designed, many dependencies in the system are identified and must be solved in a correct way. Coordination deals with the management of s...
Michael Schumacher, Sascha Ossowski
ICMI
2005
Springer
67views Biometrics» more  ICMI 2005»
15 years 11 months ago
Multimodal output specification / simulation platform
The design of an output multimodal system is a complex task due to the richness of today interaction contexts. The diversity of environments, systems and user profiles requires a ...
Cyril Rousseau, Yacine Bellik, Frédé...