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FPLAY
2008
15 years 2 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
92
Voted
AAAI
2006
15 years 2 months ago
Belief Change in the Context of Fallible Actions and Observations
We consider the iterated belief change that occurs following an alternating sequence of actions and observations. At each instant, an agent has some beliefs about the action that ...
Aaron Hunter, James P. Delgrande
83
Voted
AAAI
2006
15 years 2 months ago
A Unified Cognitive Architecture for Physical Agents
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
Pat Langley, Dongkyu Choi
AIM
2006
15 years 2 months ago
Creativity and the creation process in global virtual teams: Case study of the intercultural virtual project
: This article studies the creation process in global virtual teams (GVTs). It determines factors that may increase or reduce their creativity. A case study covering the 25 GVTs be...
Rafik Letaief, Marc Favier, Francois Le Coat
117
Voted
CADUI
2004
15 years 2 months ago
A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
The development process of hypermedia applications implies very specific problems mainly related, first, to the use of navigational structures, interactive behaviours and multimed...
Susana Montero, Camino Fernández, Juan Manu...