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AIIDE
2008
15 years 3 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
82
Voted
HUC
2010
Springer
15 years 1 months ago
EmotionSense: a mobile phones based adaptive platform for experimental social psychology research
Today's mobile phones represent a rich and powerful computing platform, given their sensing, processing and communication capabilities. Phones are also part of the everyday l...
Kiran K. Rachuri, Mirco Musolesi, Cecilia Mascolo,...
124
Voted
BMCBI
2007
158views more  BMCBI 2007»
15 years 27 days ago
Penalized likelihood for sparse contingency tables with an application to full-length cDNA libraries
Background: The joint analysis of several categorical variables is a common task in many areas of biology, and is becoming central to systems biology investigations whose goal is ...
Corinne Dahinden, Giovanni Parmigiani, Mark C. Eme...
ATC
2010
Springer
14 years 11 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
UIST
2010
ACM
14 years 10 months ago
A framework for robust and flexible handling of inputs with uncertainty
New input technologies (such as touch), recognition based input (such as pen gestures) and next-generation interactions (such as inexact interaction) all hold the promise of more ...
Julia Schwarz, Scott E. Hudson, Jennifer Mankoff, ...