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AUIC
2006
IEEE
15 years 10 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
SKG
2006
IEEE
15 years 10 months ago
Semantic Pattern for User-Interactive Question Answering
A new semantic pattern is proposed in this paper, which can be used by users to post questions and answers in user-interactive question answering (QA) system. The necessary proced...
Tianyong Hao, Qingtian Zeng, Liu Wenyin
ARTS
1999
Springer
15 years 8 months ago
Proof Assistance for Real-Time Systems Using an Interactive Theorem Prover
This paper discusses the adaptation of the PVS theorem prover for performing analysis of real-time systems written in the ASTRAL formal specification language. A number of issues w...
Paul Z. Kolano
HICSS
1997
IEEE
118views Biometrics» more  HICSS 1997»
15 years 8 months ago
Social Interaction on the Net: Virtual Community as Participatory
The phrase "virtual community" is often used to describe long term, computer-mediated conversations amongst large groups. This paper suggests that such conversations may...
Thomas Erickson
EUROSSC
2006
Springer
15 years 8 months ago
Toward Wide Area Interaction with Ubiquitous Computing Environments
Despite many years of ubiquitous computing (ubicomp) middleware research, deployment of such systems has not been widespread. We suggest this is in part because we lack a shared mo...
Michael Blackstock, Rodger Lea, Charles Krasic