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151
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CGF
2010
129views more  CGF 2010»
15 years 1 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
183
Voted
DEFORM
2000
15 years 5 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
111
Voted
IAT
2009
IEEE
15 years 10 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
ATAL
2009
Springer
15 years 10 months ago
Culture-specific communication management for virtual agents
Human interaction depends on several individual factors such as personality, social relations, age or gender. But also the society we live in influences our behaviour. Thus cultur...
Birgit Endraß, Matthias Rehm, Elisabeth Andr...
AUIC
2006
IEEE
15 years 9 months ago
Virtual planning rooms (ViPR): a 3D visualisation environment for hierarchical information
The Future Operations Centre Analysis Laboratory (FOCAL) at Australia’s Defence Science and Technology Organisation (DSTO) is aimed at exploring new paradigms for situation awar...
Michael Broughton