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121
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WSCG
2003
112views more  WSCG 2003»
15 years 5 months ago
Interacting Agents with Memory in Virtual Ecosystems
An agent-based modeling of virtual ecosystems is presented. A virtual ecosystem develops by plant competition according to biologically inspired rules and tends to reach stability...
Bedrich Benes, Javier Abdul Cordóba, Juan M...
131
Voted
CGI
1997
IEEE
15 years 8 months ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
148
Voted
VAST
2004
ACM
15 years 9 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
114
Voted
HAPTICS
2010
IEEE
15 years 8 months ago
Haptic/VR Assessment Tool for Fine Motor Control
Abstract. The Nine Hole Peg Test (NHPT) is routinely used in clinical environments to evaluate a patient's fine hand control. A physician measures the total time required to i...
Christophe Emery, Evren Samur, Olivier Lambercy, H...
CHI
2005
ACM
16 years 4 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...