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HAPTICS
2008
IEEE
15 years 10 months ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot
ICPADS
2008
IEEE
15 years 10 months ago
Towards Benchmarking of Structured Peer-to-Peer Overlays for Network Virtual Environments
Network virtual environments (NVE) are an evolving trend combining millions of users in an interactive community. A distributed NVE platform promises to lower the administration c...
Aleksandra Kovacevic, Kalman Graffi, Sebastian Kau...
ISMAR
2008
IEEE
15 years 10 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 10 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
CCECE
2006
IEEE
15 years 10 months ago
A Demand-Driven Approach for a Distributed Virtual Environment
The relevance of distributed virtual environments (DVE) and interactive 3D worlds for entertaining and commercial purposes is steadily increasing. DVEs are typically implemented a...
Markus Fakler, Stefan Frenz, Michael Schöttne...