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DIGRA
2003
Springer
15 years 9 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
CHI
1995
ACM
15 years 7 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
CSAC
2006
15 years 5 months ago
Managing Network Troubles while Interacting within Collaborative Virtual Environments
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed net...
Thierry Duval, Chadi El Zammar
ATAL
2008
Springer
15 years 6 months ago
Learning to interact: connecting perception with action in virtual environments
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Pedro Sequeira, Ana Paiva
ATAL
2008
Springer
15 years 6 months ago
An empathic virtual dialog agent to improve human-machine interaction
Recent research has shown that virtual agents expressing empathic emotions toward users have the potentiality to enhance human-machine interaction. To identify under which circums...
Magalie Ochs, Catherine Pelachaud, David Sadek