Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
Different aspects of bone surgery simulation has been a popular topic in haptics research field. This demonstration paper has two major results: a Free and Open Source Software (...
This study proposes a combination of electrical and mechanical stimulation as a foundational method to realize a tactile display with a high temporal and spatial resolution. We fu...
Shinobu Kuroki, Hiroyuki Kajimoto, Hideaki Nii, Na...
Existing research on synchronous remote working in CSCW has highlighted the troubles that can arise because actions at one site are (partially) unavailable to remote colleagues. Su...
Dylan Tutt, Jon Hindmarsh, Muneeb Shaukat, Mike Fr...